Doom (video game) (2016)
What: Go to hell and kick some ass. Something something portals and guns or whatever.
Published by: Bethesda
Created by: id Software
Featuring
Daniel James Barker of Uncertainty Principle the Podcast
Recommended and Related Media
Doom (The original game)
Big nostalgia boner. And it’s still really fun. And cheap to buy and play legit!
Get it GoG | Steam | Android | iTunes
Doom 2016 Soundtrack
It’s pretty rockin’ and they published it with a really nice visualization:
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture by David Kushner
A trip down memory lane, or a history lesson. The story of id software and their huge role in the business and culture of the game industry.
Read it with your ears iTunes | Amazon
Read it with your eyes iTunes | Amazon
Uncertainty Principle the Podcast by Daniel James Barker
Ours guest has a really good show of his own. Science!
Subscribe UP Podcast
Show Notes
Doom
Doom was a really awesome important thing in 1993. History lessons because Dan is too young to understand but we are old. Nostalgia, for better or for worse. Modularity and the development of game modding. How to play a modern game without playing it.
The true test of technology
The true test of any technology: can it run Doom? Doom running on a Macbook Pro Touch Bar.
Volumetric Projections
“3D holograms.” As a narrative/historical record playback device. As seen in: Prometheus. Difficulties versus augmented reality.
Health
Measuring “life” as a life meter. Micromorts and actuarial considerations. Safety gear in health packs.
Hell Universe
Tapping into unlimited energy; who could resist?
Vega the supercomputer
Turing tests. Regrets. “Absolute zero” cooling systems and marketing speak. Backups analagous to DNA cloning.
Samuel Hayden
Body transplants vs brain transplants. Where does the self reside? Cyborg geniuses. Life goals.
Goodbyes
RIP AND TEAR
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The post Doom (the game) (w/ Daniel Barker) : Episode 97 appeared first on decipherSciFi.